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-rw-r--r--doc/classes/Crypto.xml121
1 files changed, 114 insertions, 7 deletions
diff --git a/doc/classes/Crypto.xml b/doc/classes/Crypto.xml
index 10f1f18f0d..b3bbbae94f 100644
--- a/doc/classes/Crypto.xml
+++ b/doc/classes/Crypto.xml
@@ -5,14 +5,13 @@
</brief_description>
<description>
The Crypto class allows you to access some more advanced cryptographic functionalities in Godot.
- For now, this includes generating cryptographically secure random bytes, and RSA keys and self-signed X509 certificates generation. More functionalities are planned for future releases.
- [codeblock]
+ For now, this includes generating cryptographically secure random bytes, RSA keys and self-signed X509 certificates generation, asymmetric key encryption/decryption, and signing/verification.
+ [codeblocks]
+ [gdscript]
extends Node
-
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
-
func _ready():
# Generate new RSA key.
key = crypto.generate_rsa(4096)
@@ -21,12 +20,83 @@
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
- [/codeblock]
+ # Encryption
+ var data = "Some data"
+ var encrypted = crypto.encrypt(key, data.to_utf8())
+ # Decryption
+ var decrypted = crypto.decrypt(key, encrypted)
+ # Signing
+ var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
+ # Verifying
+ var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
+ # Checks
+ assert(verified)
+ assert(data.to_utf8() == decrypted)
+ [/gdscript]
+ [csharp]
+ using Godot;
+ using System;
+ using System.Diagnostics;
+
+ public class CryptoNode : Node
+ {
+ public Crypto Crypto = new Crypto();
+ public CryptoKey Key = new CryptoKey();
+ public X509Certificate Cert = new X509Certificate();
+ public override void _Ready()
+ {
+ // Generate new RSA key.
+ Key = Crypto.GenerateRsa(4096);
+ // Generate new self-signed certificate with the given key.
+ Cert = Crypto.GenerateSelfSignedCertificate(Key, "CN=mydomain.com,O=My Game Company,C=IT");
+ // Save key and certificate in the user folder.
+ Key.Save("user://generated.key");
+ Cert.Save("user://generated.crt");
+ // Encryption
+ string data = "Some data";
+ byte[] encrypted = Crypto.Encrypt(Key, data.ToUTF8());
+ // Decryption
+ byte[] decrypted = Crypto.Decrypt(Key, encrypted);
+ // Signing
+ byte[] signature = Crypto.Sign(HashingContext.HashType.Sha256, Data.SHA256Buffer(), Key);
+ // Verifying
+ bool verified = Crypto.Verify(HashingContext.HashType.Sha256, Data.SHA256Buffer(), signature, Key);
+ // Checks
+ Debug.Assert(verified);
+ Debug.Assert(data.ToUTF8() == decrypted);
+ }
+ }
+ [/csharp]
+ [/codeblocks]
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
</tutorials>
<methods>
+ <method name="decrypt">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="key" type="CryptoKey">
+ </argument>
+ <argument index="1" name="ciphertext" type="PackedByteArray">
+ </argument>
+ <description>
+ Decrypt the given [code]ciphertext[/code] with the provided private [code]key[/code].
+ [b]Note[/b]: The maximum size of accepted ciphertext is limited by the key size.
+ </description>
+ </method>
+ <method name="encrypt">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="key" type="CryptoKey">
+ </argument>
+ <argument index="1" name="plaintext" type="PackedByteArray">
+ </argument>
+ <description>
+ Encrypt the given [code]plaintext[/code] with the provided public [code]key[/code].
+ [b]Note[/b]: The maximum size of accepted plaintext is limited by the key size.
+ </description>
+ </method>
<method name="generate_random_bytes">
<return type="PackedByteArray">
</return>
@@ -59,13 +129,50 @@
<description>
Generates a self-signed [X509Certificate] from the given [CryptoKey] and [code]issuer_name[/code]. The certificate validity will be defined by [code]not_before[/code] and [code]not_after[/code] (first valid date and last valid date). The [code]issuer_name[/code] must contain at least "CN=" (common name, i.e. the domain name), "O=" (organization, i.e. your company name), "C=" (country, i.e. 2 lettered ISO-3166 code of the country the organization is based in).
A small example to generate an RSA key and a X509 self-signed certificate.
- [codeblock]
+ [codeblocks]
+ [gdscript]
var crypto = Crypto.new()
# Generate 4096 bits RSA key.
var key = crypto.generate_rsa(4096)
# Generate self-signed certificate using the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=example.com,O=A Game Company,C=IT")
- [/codeblock]
+ [/gdscript]
+ [csharp]
+ var crypto = new Crypto();
+ // Generate 4096 bits RSA key.
+ CryptoKey key = crypto.GenerateRsa(4096);
+ // Generate self-signed certificate using the given key.
+ X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
+ <method name="sign">
+ <return type="PackedByteArray">
+ </return>
+ <argument index="0" name="hash_type" type="int" enum="HashingContext.HashType">
+ </argument>
+ <argument index="1" name="hash" type="PackedByteArray">
+ </argument>
+ <argument index="2" name="key" type="CryptoKey">
+ </argument>
+ <description>
+ Sign a given [code]hash[/code] of type [code]hash_type[/code] with the provided private [code]key[/code].
+ </description>
+ </method>
+ <method name="verify">
+ <return type="bool">
+ </return>
+ <argument index="0" name="hash_type" type="int" enum="HashingContext.HashType">
+ </argument>
+ <argument index="1" name="hash" type="PackedByteArray">
+ </argument>
+ <argument index="2" name="signature" type="PackedByteArray">
+ </argument>
+ <argument index="3" name="key" type="CryptoKey">
+ </argument>
+ <description>
+ Verify that a given [code]signature[/code] for [code]hash[/code] of type [code]hash_type[/code] against the provided public [code]key[/code].
</description>
</method>
</methods>