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-rw-r--r--doc/classes/Control.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 8c65f44259..d11b369e68 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -661,6 +661,7 @@
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape">
The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors.
+ [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter">
Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Use one of the [code]MOUSE_FILTER_*[/code] constants. See the constants to learn what each does.