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-rw-r--r--doc/classes/Control.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 9c7cb7b089..7968b03c4b 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1051,6 +1051,9 @@
[b]Note:[/b] This property is mainly intended to be used for animation purposes. Text inside the Control will look pixelated or blurry when the Control is scaled. To support multiple resolutions in your project, use an appropriate viewport stretch mode as described in the [url=$DOCS_URL/tutorials/viewports/multiple_resolutions.html]documentation[/url] instead of scaling Controls individually.
[b]Note:[/b] If the Control node is a child of a [Container] node, the scale will be reset to [code]Vector2(1, 1)[/code] when the scene is instantiated. To set the Control's scale when it's instantiated, wait for one frame using [code]await get_tree().process_frame[/code] then set its [member scale] property.
</member>
+ <member name="shortcut_context" type="Node" setter="set_shortcut_context" getter="get_shortcut_context">
+ The [Node] which must be a parent of the focused [Control] for the shortcut to be activated. If [code]null[/code], the shortcut can be activated when any control is focused (a global shortcut). This allows shortcuts to be accepted only when the user has a certain area of the GUI focused.
+ </member>
<member name="size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
</member>