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-rw-r--r--doc/classes/Control.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 08964cf21d..7082eff97d 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -180,14 +180,14 @@
[codeblocks]
[gdscript]
func _make_custom_tooltip(for_text):
- var tooltip = preload("res://SomeTooltipScene.tscn").instantiate()
+ var tooltip = preload("res://some_tooltip_scene.tscn").instantiate()
tooltip.get_node("Label").text = for_text
return tooltip
[/gdscript]
[csharp]
public override Godot.Control _MakeCustomTooltip(String forText)
{
- Node tooltip = ResourceLoader.Load<PackedScene>("res://SomeTooltipScene.tscn").Instantiate();
+ Node tooltip = ResourceLoader.Load<PackedScene>("res://some_tooltip_scene.tscn").Instantiate();
tooltip.GetNode<Label>("Label").Text = forText;
return tooltip;
}
@@ -196,12 +196,12 @@
</description>
</method>
<method name="_structured_text_parser" qualifiers="virtual const">
- <return type="Vector2i[]" />
+ <return type="Vector3i[]" />
<param index="0" name="args" type="Array" />
<param index="1" name="text" type="String" />
<description>
User defined BiDi algorithm override function.
- Returns an [Array] of [Vector2i] text ranges, in the left-to-right order. Ranges should cover full source [param text] without overlaps. BiDi algorithm will be used on each range separately.
+ Returns an [Array] of [Vector3i] text ranges and text base directions, in the left-to-right order. Ranges should cover full source [param text] without overlaps. BiDi algorithm will be used on each range separately.
</description>
</method>
<method name="accept_event">