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-rw-r--r--doc/classes/Control.xml79
1 files changed, 70 insertions, 9 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 46b2642b89..52382337cf 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Control" inherits="CanvasItem" category="Core" version="3.1-dev">
+<class name="Control" inherits="CanvasItem" category="Core" version="3.1">
<brief_description>
All User Interface nodes inherit from Control. Features anchors and margins to adapt its position and size to its parent.
</brief_description>
@@ -13,8 +13,8 @@
[Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/gui/index.html
- http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/gui/index.html</link>
+ <link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link>
</tutorials>
<demos>
</demos>
@@ -51,7 +51,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Overrides the color in the [theme] resource the node uses.
+ Overrides the color in the [member theme] resource the node uses.
</description>
</method>
<method name="add_constant_override">
@@ -62,7 +62,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">
@@ -73,7 +73,7 @@
<argument index="1" name="font" type="Font">
</argument>
<description>
- Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_icon_override">
@@ -84,7 +84,7 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
- Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_shader_override">
@@ -95,7 +95,7 @@
<argument index="1" name="shader" type="Shader">
</argument>
<description>
- Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_stylebox_override">
@@ -106,7 +106,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
</description>
</method>
<method name="can_drop_data" qualifiers="virtual">
@@ -117,6 +117,16 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
+ Godot calls this method to test if [code]data[/code] from a control's [method get_drag_data] can be dropped at [code]position[/code]. [code]position[/code] is local to this control.
+ This method should only be used to test the data. Process the data in [method drop_data].
+ [codeblock]
+ extends Control
+
+ func can_drop_data(position, data):
+ # check position if it is relevant to you
+ # otherwise just check data
+ return typeof(data) == TYPE_DICTIONARY and data.has('expected')
+ [/codeblock]
</description>
</method>
<method name="drop_data" qualifiers="virtual">
@@ -127,6 +137,16 @@
<argument index="1" name="data" type="Variant">
</argument>
<description>
+ Godot calls this method to pass you the [code]data[/code] from a control's [method get_drag_data] result. Godot first calls [method can_drop_data] to test if [code]data[/code] is allowed to drop at [code]position[/code] where [code]position[/code] is local to this control.
+ [codeblock]
+ extends ColorRect
+
+ func can_drop_data(position, data):
+ return typeof(data) == TYPE_DICTIONARY and data.has('color')
+
+ func drop_data(position, data):
+ color = data['color']
+ [/codeblock]
</description>
</method>
<method name="force_drag">
@@ -137,6 +157,8 @@
<argument index="1" name="preview" type="Control">
</argument>
<description>
+ Forces drag and bypasses [method get_drag_data] and [method set_drag_preview] by passing [code]data[/code] and [code]preview[/code]. Drag will start even if the mouse is neither over nor pressed on this control.
+ The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data.
</description>
</method>
<method name="get_begin" qualifiers="const">
@@ -186,6 +208,16 @@
<argument index="0" name="position" type="Vector2">
</argument>
<description>
+ Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Return null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag].
+ A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method.
+ [codeblock]
+ extends Control
+
+ func get_drag_data(position):
+ var mydata = make_data()
+ set_drag_preview(make_preview(mydata))
+ return mydata
+ [/codeblock]
</description>
</method>
<method name="get_end" qualifiers="const">
@@ -485,6 +517,28 @@
<argument index="0" name="target" type="Control">
</argument>
<description>
+ Forwards the handling of this control's drag and drop to [code]target[/code] control.
+ Forwarding can be implemented in the target control similar to the methods [method get_drag_data], [method can_drop_data], and [method drop_data] but with two differences:
+ 1. The function name must be suffixed with [b]_fw[/b]
+ 2. The function must take an extra argument that is the control doing the forwarding
+ [codeblock]
+ # ThisControl.gd
+ extends Control
+ func _ready():
+ set_drag_forwarding(target_control)
+
+ # TargetControl.gd
+ extends Control
+ func can_drop_data_fw(position, data, from_control):
+ return true
+
+ func drop_data_fw(position, data, from_control):
+ my_handle_data(data)
+
+ func get_drag_data_fw(position, from_control):
+ set_drag_preview(my_preview)
+ return my_data()
+ [/codeblock]
</description>
</method>
<method name="set_drag_preview">
@@ -493,6 +547,7 @@
<argument index="0" name="control" type="Control">
</argument>
<description>
+ Shows the given control at the mouse pointer. A good time to call this method is in [method get_drag_data].
</description>
</method>
<method name="set_end">
@@ -718,6 +773,10 @@
<constant name="NOTIFICATION_MODAL_CLOSE" value="46">
Sent when an open modal dialog closes. See [member show_modal].
</constant>
+ <constant name="NOTIFICATION_SCROLL_BEGIN" value="47">
+ </constant>
+ <constant name="NOTIFICATION_SCROLL_END" value="48">
+ </constant>
<constant name="CURSOR_ARROW" value="0" enum="CursorShape">
Show the system's arrow mouse cursor when the user hovers the node. Use with [method set_default_cursor_shape].
</constant>
@@ -853,6 +912,8 @@
</constant>
<constant name="GROW_DIRECTION_END" value="1" enum="GrowDirection">
</constant>
+ <constant name="GROW_DIRECTION_BOTH" value="2" enum="GrowDirection">
+ </constant>
<constant name="ANCHOR_BEGIN" value="0" enum="Anchor">
Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/code], in the top left. Use it with one of the [code]anchor_*[/code] member variables, like [member anchor_left]. To change all 4 anchors at once, use [method set_anchors_preset].
</constant>