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-rw-r--r--doc/classes/Control.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 5693876194..f2ab6cb07e 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -801,7 +801,7 @@
Shows the given control at the mouse pointer. A good time to call this method is in [method _get_drag_data]. The control must not be in the scene tree. You should not free the control, and you should not keep a reference to the control beyond the duration of the drag. It will be deleted automatically after the drag has ended.
[codeblocks]
[gdscript]
- export (Color, RGBA) var color = Color(1, 0, 0, 1)
+ @export var color = Color(1, 0, 0, 1)
func _get_drag_data(position):
# Use a control that is not in the tree