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-rw-r--r--doc/classes/Control.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 4b6a9cca8a..52382337cf 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -13,8 +13,8 @@
[Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/gui/index.html
- http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/gui/index.html</link>
+ <link>http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html</link>
</tutorials>
<demos>
</demos>
@@ -51,7 +51,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Overrides the color in the [theme] resource the node uses.
+ Overrides the color in the [member theme] resource the node uses.
</description>
</method>
<method name="add_constant_override">
@@ -62,7 +62,7 @@
<argument index="1" name="constant" type="int">
</argument>
<description>
- Overrides an integer constant in the [Theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
+ Overrides an integer constant in the [member theme] resource the node uses. If the [code]constant[/code] is invalid, Godot clears the override. See [member Theme.INVALID_CONSTANT] for more information.
</description>
</method>
<method name="add_font_override">
@@ -73,7 +73,7 @@
<argument index="1" name="font" type="Font">
</argument>
<description>
- Overrides the [code]name[/code] font in the [theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] font in the [member theme] resource the node uses. If [code]font[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_icon_override">
@@ -84,7 +84,7 @@
<argument index="1" name="texture" type="Texture">
</argument>
<description>
- Overrides the [code]name[/code] icon in the [theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] icon in the [member theme] resource the node uses. If [code]icon[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_shader_override">
@@ -95,7 +95,7 @@
<argument index="1" name="shader" type="Shader">
</argument>
<description>
- Overrides the [code]name[/code] shader in the [theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] shader in the [member theme] resource the node uses. If [code]shader[/code] is empty, Godot clears the override.
</description>
</method>
<method name="add_stylebox_override">
@@ -106,7 +106,7 @@
<argument index="1" name="stylebox" type="StyleBox">
</argument>
<description>
- Overrides the [code]name[/code] [Stylebox] in the [theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
+ Overrides the [code]name[/code] [Stylebox] in the [member theme] resource the node uses. If [code]stylebox[/code] is empty, Godot clears the override.
</description>
</method>
<method name="can_drop_data" qualifiers="virtual">