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Diffstat (limited to 'doc/classes/Control.xml')
-rw-r--r-- | doc/classes/Control.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 57966fb74e..56cd75b8dd 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -909,6 +909,10 @@ <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the top arrow on the keyboard or top on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one. </member> + <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next"> + </member> + <member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous"> + </member> <member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection"> </member> <member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection"> |