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-rw-r--r--doc/classes/Control.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 7968b03c4b..91e9b65a8a 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -383,7 +383,7 @@
<method name="get_global_rect" qualifiers="const">
<return type="Rect2" />
<description>
- Returns the position and size of the control relative to the top-left corner of the screen. See [member position] and [member size].
+ Returns the position and size of the control relative to the [CanvasLayer]. See [member global_position] and [member size].
</description>
</method>
<method name="get_minimum_size" qualifiers="const">
@@ -972,7 +972,7 @@
<member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered and won't receive input.
</member>
- <member name="custom_minimum_size" type="Vector2i" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2i(0, 0)">
+ <member name="custom_minimum_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">
@@ -999,7 +999,7 @@
If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree.
</member>
<member name="global_position" type="Vector2" setter="_set_global_position" getter="get_global_position">
- The node's global position, relative to the world (usually to the top-left corner of the window).
+ The node's global position, relative to the world (usually to the [CanvasLayer]).
</member>
<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection" default="1">
Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size.