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-rw-r--r--doc/classes/ConcavePolygonShape3D.xml19
1 files changed, 10 insertions, 9 deletions
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml
index 20402d350a..fbbd0b4876 100644
--- a/doc/classes/ConcavePolygonShape3D.xml
+++ b/doc/classes/ConcavePolygonShape3D.xml
@@ -5,28 +5,29 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles.
- Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static.
+ [b]Note:[/b] When used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static.
</description>
<tutorials>
+ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<methods>
<method name="get_faces" qualifiers="const">
- <return type="PackedVector3Array">
- </return>
+ <return type="PackedVector3Array" />
<description>
Returns the faces (an array of triangles).
</description>
</method>
<method name="set_faces">
- <return type="void">
- </return>
- <argument index="0" name="faces" type="PackedVector3Array">
- </argument>
+ <return type="void" />
+ <argument index="0" name="faces" type="PackedVector3Array" />
<description>
Sets the faces (an array of triangles).
</description>
</method>
</methods>
- <constants>
- </constants>
+ <members>
+ <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false">
+ If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals.
+ </member>
+ </members>
</class>