diff options
Diffstat (limited to 'doc/classes/ConcavePolygonShape3D.xml')
-rw-r--r-- | doc/classes/ConcavePolygonShape3D.xml | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 20402d350a..34fb06a476 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -5,28 +5,31 @@ </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles. - Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [KinematicBody3D] or [RigidBody3D] with a mode other than Static. + Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static. </description> <tutorials> + <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <methods> <method name="get_faces" qualifiers="const"> - <return type="PackedVector3Array"> - </return> + <return type="PackedVector3Array" /> <description> Returns the faces (an array of triangles). </description> </method> <method name="set_faces"> - <return type="void"> - </return> - <argument index="0" name="faces" type="PackedVector3Array"> - </argument> + <return type="void" /> + <argument index="0" name="faces" type="PackedVector3Array" /> <description> Sets the faces (an array of triangles). </description> </method> </methods> + <members> + <member name="backface_collision" type="bool" setter="set_backface_collision_enabled" getter="is_backface_collision_enabled" default="false"> + If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals. + </member> + </members> <constants> </constants> </class> |