diff options
Diffstat (limited to 'doc/classes/ConcavePolygonShape3D.xml')
-rw-r--r-- | doc/classes/ConcavePolygonShape3D.xml | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/doc/classes/ConcavePolygonShape3D.xml b/doc/classes/ConcavePolygonShape3D.xml index 34fb06a476..ac569a8992 100644 --- a/doc/classes/ConcavePolygonShape3D.xml +++ b/doc/classes/ConcavePolygonShape3D.xml @@ -5,7 +5,7 @@ </brief_description> <description> Concave polygon shape resource, which can be set into a [PhysicsBody3D] or area. This shape is created by feeding a list of triangles. - Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidBody3D] with a mode other than Static. + Note: when used for collision, [ConcavePolygonShape3D] is intended to work with static [PhysicsBody3D] nodes like [StaticBody3D] and will not work with [CharacterBody3D] or [RigidDynamicBody3D] with a mode other than Static. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> @@ -30,6 +30,4 @@ If set to [code]true[/code], collisions occur on both sides of the concave shape faces. Otherwise they occur only along the face normals. </member> </members> - <constants> - </constants> </class> |