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Diffstat (limited to 'doc/classes/ConcavePolygonShape2D.xml')
-rw-r--r-- | doc/classes/ConcavePolygonShape2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index a653872353..218c676dbc 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.1"> +<class name="ConcavePolygonShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> Concave polygon 2D shape resource for physics. </brief_description> <description> Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. - The main difference between a [ConvexPolygonShape2D] and a [code]ConcavePolygonShape2D[/code] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. + The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> </tutorials> @@ -15,7 +15,7 @@ </methods> <members> <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments"> - The array of points that make up the [code]ConcavePolygonShape2D[/code]'s line segments. + The array of points that make up the [ConcavePolygonShape2D]'s line segments. </member> </members> <constants> |