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Diffstat (limited to 'doc/classes/ConcavePolygonShape2D.xml')
-rw-r--r-- | doc/classes/ConcavePolygonShape2D.xml | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index e6b2e1845d..2ace8c72d7 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -4,18 +4,14 @@ Concave polygon 2D shape resource for physics. </brief_description> <description> - Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. + Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidDynamicBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="segments" type="PackedVector2Array" setter="set_segments" getter="get_segments" default="PackedVector2Array()"> The array of points that make up the [ConcavePolygonShape2D]'s line segments. </member> </members> - <constants> - </constants> </class> |