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-rw-r--r--doc/classes/ConcavePolygonShape2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml
index 5414fe42c5..a6fe2486ea 100644
--- a/doc/classes/ConcavePolygonShape2D.xml
+++ b/doc/classes/ConcavePolygonShape2D.xml
@@ -4,7 +4,7 @@
Concave polygon 2D shape resource for physics.
</brief_description>
<description>
- Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
+ Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
</description>
<tutorials>
@@ -12,7 +12,7 @@
<methods>
</methods>
<members>
- <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments">
+ <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments" default="PoolVector2Array( )">
The array of points that make up the [ConcavePolygonShape2D]'s line segments.
</member>
</members>