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Diffstat (limited to 'doc/classes/CompressedTexture3D.xml')
-rw-r--r-- | doc/classes/CompressedTexture3D.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/CompressedTexture3D.xml b/doc/classes/CompressedTexture3D.xml index 50bd025861..b11583b684 100644 --- a/doc/classes/CompressedTexture3D.xml +++ b/doc/classes/CompressedTexture3D.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CompressedTexture3D" inherits="Texture3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Texture with 3 dimensions, optionally compressed. </brief_description> <description> + [CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension for [CompressedTexture3D] files is [code].ctex3d[/code]. This file format is internal to Godot; it is created by importing other image formats with the import system. + [CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D. + See [Texture3D] for a general description of 3D textures. </description> <tutorials> </tutorials> @@ -11,11 +15,13 @@ <return type="int" enum="Error" /> <param index="0" name="path" type="String" /> <description> + Loads the texture from the specified [param path]. </description> </method> </methods> <members> <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> + The [CompressedTexture3D]'s file path to a [code].ctex3d[/code] file. </member> </members> </class> |