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-rw-r--r--doc/classes/CompressedTexture3D.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/CompressedTexture3D.xml b/doc/classes/CompressedTexture3D.xml
index 50bd025861..b11583b684 100644
--- a/doc/classes/CompressedTexture3D.xml
+++ b/doc/classes/CompressedTexture3D.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CompressedTexture3D" inherits="Texture3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Texture with 3 dimensions, optionally compressed.
</brief_description>
<description>
+ [CompressedTexture3D] is the VRAM-compressed counterpart of [ImageTexture3D]. The file extension for [CompressedTexture3D] files is [code].ctex3d[/code]. This file format is internal to Godot; it is created by importing other image formats with the import system.
+ [CompressedTexture3D] uses VRAM compression, which allows to reduce memory usage on the GPU when rendering the texture. This also improves loading times, as VRAM-compressed textures are faster to load compared to textures using lossless compression. VRAM compression can exhibit noticeable artifacts and is intended to be used for 3D rendering, not 2D.
+ See [Texture3D] for a general description of 3D textures.
</description>
<tutorials>
</tutorials>
@@ -11,11 +15,13 @@
<return type="int" enum="Error" />
<param index="0" name="path" type="String" />
<description>
+ Loads the texture from the specified [param path].
</description>
</method>
</methods>
<members>
<member name="load_path" type="String" setter="load" getter="get_load_path" default="&quot;&quot;">
+ The [CompressedTexture3D]'s file path to a [code].ctex3d[/code] file.
</member>
</members>
</class>