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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CollisionShape3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Node that represents collision shape data in 3D space.
+ </brief_description>
+ <description>
+ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
+ </description>
+ <tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ </tutorials>
+ <methods>
+ <method name="make_convex_from_brothers">
+ <return type="void">
+ </return>
+ <description>
+ Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
+ </description>
+ </method>
+ <method name="resource_changed">
+ <return type="void">
+ </return>
+ <argument index="0" name="resource" type="Resource">
+ </argument>
+ <description>
+ If this method exists within a script it will be called whenever the shape resource has been modified.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
+ A disabled collision shape has no effect in the world.
+ </member>
+ <member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
+ The actual shape owned by this collision shape.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>