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Diffstat (limited to 'doc/classes/CollisionShape3D.xml')
-rw-r--r-- | doc/classes/CollisionShape3D.xml | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml new file mode 100644 index 0000000000..76515a65a7 --- /dev/null +++ b/doc/classes/CollisionShape3D.xml @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CollisionShape3D" inherits="Node3D" version="4.0"> + <brief_description> + Node that represents collision shape data in 3D space. + </brief_description> + <description> + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> + </tutorials> + <methods> + <method name="make_convex_from_brothers"> + <return type="void"> + </return> + <description> + Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry. + </description> + </method> + <method name="resource_changed"> + <return type="void"> + </return> + <argument index="0" name="resource" type="Resource"> + </argument> + <description> + If this method exists within a script it will be called whenever the shape resource has been modified. + </description> + </method> + </methods> + <members> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> + A disabled collision shape has no effect in the world. + </member> + <member name="shape" type="Shape3D" setter="set_shape" getter="get_shape"> + The actual shape owned by this collision shape. + </member> + </members> + <constants> + </constants> +</class> |