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-rw-r--r--doc/classes/CollisionShape3D.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 177900dd4f..9184b672ff 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -8,20 +8,20 @@
</description>
<tutorials>
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
+ <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
+ <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="make_convex_from_siblings">
- <return type="void">
- </return>
+ <return type="void" />
<description>
Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
</description>
</method>
<method name="resource_changed">
- <return type="void">
- </return>
- <argument index="0" name="resource" type="Resource">
- </argument>
+ <return type="void" />
+ <argument index="0" name="resource" type="Resource" />
<description>
If this method exists within a script it will be called whenever the shape resource has been modified.
</description>