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-rw-r--r--doc/classes/CollisionShape2D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 3bfa29968b..3136f132bf 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0-rc1">
+<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1">
<brief_description>
Node that represents collision shape data in 2D space.
</brief_description>
<description>
- Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>