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Diffstat (limited to 'doc/classes/CollisionShape2D.xml')
-rw-r--r-- | doc/classes/CollisionShape2D.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 3bfa29968b..3136f132bf 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -1,13 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.0-rc1"> +<class name="CollisionShape2D" inherits="Node2D" category="Core" version="3.1"> <brief_description> Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html </tutorials> <demos> </demos> |