summaryrefslogtreecommitdiff
path: root/doc/classes/CollisionShape.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/CollisionShape.xml')
-rw-r--r--doc/classes/CollisionShape.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index 682c9340df..5639c14192 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -4,7 +4,7 @@
Node that represents collision shape data in 3D space.
</brief_description>
<description>
- Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
+ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>