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-rw-r--r--doc/classes/CollisionShape.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index b31833b539..7afd455ebd 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionShape" inherits="Spatial" category="Core" version="3.0-stable">
+<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1-dev">
<brief_description>
Node that represents collision shape data in 3D space.
</brief_description>
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>