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Diffstat (limited to 'doc/classes/CollisionShape.xml')
-rw-r--r-- | doc/classes/CollisionShape.xml | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml deleted file mode 100644 index 7787bf957d..0000000000 --- a/doc/classes/CollisionShape.xml +++ /dev/null @@ -1,40 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape" inherits="Spatial" version="4.0"> - <brief_description> - Node that represents collision shape data in 3D space. - </brief_description> - <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject.shape_owner_get_shape] to get the actual shape. - </description> - <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> - </tutorials> - <methods> - <method name="make_convex_from_brothers"> - <return type="void"> - </return> - <description> - Sets the collision shape's shape to the addition of all its convexed [MeshInstance] siblings geometry. - </description> - </method> - <method name="resource_changed"> - <return type="void"> - </return> - <argument index="0" name="resource" type="Resource"> - </argument> - <description> - If this method exists within a script it will be called whenever the shape resource has been modified. - </description> - </method> - </methods> - <members> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> - A disabled collision shape has no effect in the world. - </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> - The actual shape owned by this collision shape. - </member> - </members> - <constants> - </constants> -</class> |