diff options
Diffstat (limited to 'doc/classes/CollisionShape.xml')
-rw-r--r-- | doc/classes/CollisionShape.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 7afd455ebd..95fa1175c3 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1-dev"> +<class name="CollisionShape" inherits="Spatial" category="Core" version="3.1"> <brief_description> Node that represents collision shape data in 3D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html |