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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CollisionPolygon3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Editor-only class for defining a collision polygon in 3D space.
+ </brief_description>
+ <description>
+ Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape3D] for gameplay. Properties modified during gameplay will have no effect.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
+ Length that the resulting collision extends in either direction perpendicular to its polygon.
+ </member>
+ <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
+ If [code]true[/code], no collision will be produced.
+ </member>
+ <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
+ Array of vertices which define the polygon.
+ [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>