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Diffstat (limited to 'doc/classes/CollisionPolygon3D.xml')
-rw-r--r-- | doc/classes/CollisionPolygon3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml index 7d718cff27..29e55367a8 100644 --- a/doc/classes/CollisionPolygon3D.xml +++ b/doc/classes/CollisionPolygon3D.xml @@ -6,6 +6,7 @@ <description> Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several [ConvexPolygonShape3D]s at run-time to represent the original polygon using convex decomposition. [b]Note:[/b] Since this is an editor-only helper, properties modified during gameplay will have no effect. + [b]Warning:[/b] A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its [member polygon]'s vertices instead. </description> <tutorials> </tutorials> |