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-rw-r--r--doc/classes/CollisionPolygon3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon3D.xml b/doc/classes/CollisionPolygon3D.xml
index 7d718cff27..29e55367a8 100644
--- a/doc/classes/CollisionPolygon3D.xml
+++ b/doc/classes/CollisionPolygon3D.xml
@@ -6,6 +6,7 @@
<description>
Allows editing a concave or convex collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates several [ConvexPolygonShape3D]s at run-time to represent the original polygon using convex decomposition.
[b]Note:[/b] Since this is an editor-only helper, properties modified during gameplay will have no effect.
+ [b]Warning:[/b] A non-uniformly scaled CollisionPolygon3D node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change its [member polygon]'s vertices instead.
</description>
<tutorials>
</tutorials>