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Diffstat (limited to 'doc/classes/CollisionPolygon2D.xml')
-rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index e3135a4d0f..242cdb8c80 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -21,6 +21,7 @@ If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects. </member> <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> + The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )"> The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PackedVector2Array], not a reference. |