diff options
Diffstat (limited to 'doc/classes/CollisionPolygon2D.xml')
-rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 67 |
1 files changed, 3 insertions, 64 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index bc4d2a5b16..995b868f89 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0-alpha"> +<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0-beta"> <brief_description> Defines a 2D collision polygon. </brief_description> @@ -11,67 +11,6 @@ <demos> </demos> <methods> - <method name="get_build_mode" qualifiers="const"> - <return type="int" enum="CollisionPolygon2D.BuildMode"> - </return> - <description> - Return whether the polygon is a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]). - </description> - </method> - <method name="get_polygon" qualifiers="const"> - <return type="PoolVector2Array"> - </return> - <description> - Return the list of points that define the polygon. - </description> - </method> - <method name="is_disabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="is_one_way_collision_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> - <method name="set_build_mode"> - <return type="void"> - </return> - <argument index="0" name="build_mode" type="int" enum="CollisionPolygon2D.BuildMode"> - </argument> - <description> - Set whether the polygon is to be a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]). - </description> - </method> - <method name="set_disabled"> - <return type="void"> - </return> - <argument index="0" name="disabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_one_way_collision"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_polygon"> - <return type="void"> - </return> - <argument index="0" name="polygon" type="PoolVector2Array"> - </argument> - <description> - Set the array of points forming the polygon. - When editing the point list via the editor, depending on [method get_build_mode], it has to be a list of points (for [code]build_mode==0[/code]), or a list of lines (for [code]build_mode==1[/code]). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point. - </description> - </method> </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> @@ -88,10 +27,10 @@ </member> </members> <constants> - <constant name="BUILD_SOLIDS" value="0"> + <constant name="BUILD_SOLIDS" value="0" enum="BuildMode"> Collisions will include the polygon and its contained area. </constant> - <constant name="BUILD_SEGMENTS" value="1"> + <constant name="BUILD_SEGMENTS" value="1" enum="BuildMode"> Collisions will only include the polygon edges. </constant> </constants> |