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-rw-r--r--doc/classes/CollisionPolygon2D.xml67
1 files changed, 3 insertions, 64 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index bc4d2a5b16..995b868f89 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0-alpha">
+<class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0-beta">
<brief_description>
Defines a 2D collision polygon.
</brief_description>
@@ -11,67 +11,6 @@
<demos>
</demos>
<methods>
- <method name="get_build_mode" qualifiers="const">
- <return type="int" enum="CollisionPolygon2D.BuildMode">
- </return>
- <description>
- Return whether the polygon is a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
- </description>
- </method>
- <method name="get_polygon" qualifiers="const">
- <return type="PoolVector2Array">
- </return>
- <description>
- Return the list of points that define the polygon.
- </description>
- </method>
- <method name="is_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="is_one_way_collision_enabled" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
- <method name="set_build_mode">
- <return type="void">
- </return>
- <argument index="0" name="build_mode" type="int" enum="CollisionPolygon2D.BuildMode">
- </argument>
- <description>
- Set whether the polygon is to be a [ConvexPolygonShape2D] ([code]build_mode==0[/code]), or a [ConcavePolygonShape2D] ([code]build_mode==1[/code]).
- </description>
- </method>
- <method name="set_disabled">
- <return type="void">
- </return>
- <argument index="0" name="disabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_one_way_collision">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_polygon">
- <return type="void">
- </return>
- <argument index="0" name="polygon" type="PoolVector2Array">
- </argument>
- <description>
- Set the array of points forming the polygon.
- When editing the point list via the editor, depending on [method get_build_mode], it has to be a list of points (for [code]build_mode==0[/code]), or a list of lines (for [code]build_mode==1[/code]). In the second case, the even elements of the array define the start point of the line, and the odd elements the end point.
- </description>
- </method>
</methods>
<members>
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode">
@@ -88,10 +27,10 @@
</member>
</members>
<constants>
- <constant name="BUILD_SOLIDS" value="0">
+ <constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
Collisions will include the polygon and its contained area.
</constant>
- <constant name="BUILD_SEGMENTS" value="1">
+ <constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
Collisions will only include the polygon edges.
</constant>
</constants>