diff options
Diffstat (limited to 'doc/classes/CollisionPolygon2D.xml')
-rw-r--r-- | doc/classes/CollisionPolygon2D.xml | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index d3dee1e9bb..7f30e8e83e 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CollisionPolygon2D" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> - Editor-only class for defining a collision polygon in 2D space. + Defines a 2D collision polygon. </brief_description> <description> - Allows editing a collision polygon's vertices. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape2D] for gameplay. Properties modified during gameplay will have no effect. + Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygon can be drawn in the editor or specified by a list of vertices. </description> <tutorials> </tutorials> @@ -75,22 +75,24 @@ </methods> <members> <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> - If BUILD_SOLIDS, the polygon and the area within it will have collision. If BUILD_SEGMENTS, only the edges of the polygon will have collision. + Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code]. </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> - If true, no collision will be produced. + If [code]true[/code] no collisions will be detected. </member> <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> - If true, only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. + If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. </member> <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - Array of vertices which define the polygon. + The polygon's list of vertices. The final point will be connected to the first. </member> </members> <constants> <constant name="BUILD_SOLIDS" value="0"> + Collisions will include the polygon and its contained area. </constant> <constant name="BUILD_SEGMENTS" value="1"> + Collisions will only include the polygon edges. </constant> </constants> </class> |