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-rw-r--r--doc/classes/CollisionPolygon2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml
index 5b940e7ff1..f63adbf71a 100644
--- a/doc/classes/CollisionPolygon2D.xml
+++ b/doc/classes/CollisionPolygon2D.xml
@@ -17,10 +17,10 @@
Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
- If [code]true[/code] no collisions will be detected.
+ If [code]true[/code], no collisions will be detected.
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled">
- If [code]true[/code] only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
+ If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects.
</member>
<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
The polygon's list of vertices. The final point will be connected to the first.