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-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CollisionPolygon" inherits="Spatial" version="4.0">
- <brief_description>
- Editor-only class for defining a collision polygon in 3D space.
- </brief_description>
- <description>
- Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- </methods>
- <members>
- <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
- Length that the resulting collision extends in either direction perpendicular to its polygon.
- </member>
- <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- If [code]true[/code], no collision will be produced.
- </member>
- <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
- Array of vertices which define the polygon.
- [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
- </member>
- </members>
- <constants>
- </constants>
-</class>