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Diffstat (limited to 'doc/classes/CollisionPolygon.xml')
-rw-r--r-- | doc/classes/CollisionPolygon.xml | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml deleted file mode 100644 index 8aceec17a8..0000000000 --- a/doc/classes/CollisionPolygon.xml +++ /dev/null @@ -1,27 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="CollisionPolygon" inherits="Spatial" version="4.0"> - <brief_description> - Editor-only class for defining a collision polygon in 3D space. - </brief_description> - <description> - Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> - Length that the resulting collision extends in either direction perpendicular to its polygon. - </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> - If [code]true[/code], no collision will be produced. - </member> - <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )"> - Array of vertices which define the polygon. - [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. - </member> - </members> - <constants> - </constants> -</class> |