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Diffstat (limited to 'doc/classes/CollisionObject3D.xml')
-rw-r--r-- | doc/classes/CollisionObject3D.xml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml index 4ab37f5c7b..dfd1e85e56 100644 --- a/doc/classes/CollisionObject3D.xml +++ b/doc/classes/CollisionObject3D.xml @@ -230,6 +230,9 @@ The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer]. [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> + <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject3D.DisableMode" default="0"> + Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes. + </member> <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false"> If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes. </member> @@ -265,5 +268,16 @@ </signal> </signals> <constants> + <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode"> + When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [CollisionObject3D]. + Automatically re-added to the physics simulation when the [Node] is processed again. + </constant> + <constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode"> + When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area2D]. [PhysicsBody3D] can't be affected by forces or other bodies while static. + Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again. + </constant> + <constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode"> + When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation. + </constant> </constants> </class> |