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-rw-r--r--doc/classes/CollisionObject3D.xml219
1 files changed, 87 insertions, 132 deletions
diff --git a/doc/classes/CollisionObject3D.xml b/doc/classes/CollisionObject3D.xml
index 522eec5cbe..19bcdcbb27 100644
--- a/doc/classes/CollisionObject3D.xml
+++ b/doc/classes/CollisionObject3D.xml
@@ -10,225 +10,174 @@
</tutorials>
<methods>
<method name="_input_event" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="camera" type="Object">
- </argument>
- <argument index="1" name="event" type="InputEvent">
- </argument>
- <argument index="2" name="click_position" type="Vector3">
- </argument>
- <argument index="3" name="click_normal" type="Vector3">
- </argument>
- <argument index="4" name="shape_idx" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="camera" type="Camera3D" />
+ <argument index="1" name="event" type="InputEvent" />
+ <argument index="2" name="position" type="Vector3" />
+ <argument index="3" name="normal" type="Vector3" />
+ <argument index="4" name="shape_idx" type="int" />
<description>
- Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+ Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
- <return type="int">
- </return>
- <argument index="0" name="owner" type="Object">
- </argument>
+ <return type="int" />
+ <argument index="0" name="owner" type="Object" />
<description>
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
- <method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
+ <method name="get_collision_layer_value" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ Returns whether or not the specified layer of the [member collision_layer] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
+ <method name="get_collision_mask_value" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="layer_number" type="int" />
<description>
- Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_rid" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
Returns the object's [RID].
</description>
</method>
<method name="get_shape_owners">
- <return type="Array">
- </return>
+ <return type="Array" />
<description>
Returns an [Array] of [code]owner_id[/code] identifiers. You can use these ids in other methods that take [code]owner_id[/code] as an argument.
</description>
</method>
<method name="is_shape_owner_disabled" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="owner_id" type="int" />
<description>
If [code]true[/code], the shape owner and its shapes are disabled.
</description>
</method>
<method name="remove_shape_owner">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
<description>
Removes the given shape owner.
</description>
</method>
- <method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
+ <method name="set_collision_layer_value">
+ <return type="void" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
- If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
- If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_layer], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
- <method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
+ <method name="set_collision_mask_value">
+ <return type="void" />
+ <argument index="0" name="layer_number" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
- If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
- If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="shape_find_owner" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="shape_index" type="int">
- </argument>
+ <return type="int" />
+ <argument index="0" name="shape_index" type="int" />
<description>
Returns the [code]owner_id[/code] of the given shape.
</description>
</method>
<method name="shape_owner_add_shape">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="shape" type="Shape3D">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="shape" type="Shape3D" />
<description>
Adds a [Shape3D] to the shape owner.
</description>
</method>
<method name="shape_owner_clear_shapes">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
<description>
Removes all shapes from the shape owner.
</description>
</method>
<method name="shape_owner_get_owner" qualifiers="const">
- <return type="Object">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="Object" />
+ <argument index="0" name="owner_id" type="int" />
<description>
Returns the parent object of the given shape owner.
</description>
</method>
<method name="shape_owner_get_shape" qualifiers="const">
- <return type="Shape3D">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
+ <return type="Shape3D" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="shape_id" type="int" />
<description>
Returns the [Shape3D] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_shape_count" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="int" />
+ <argument index="0" name="owner_id" type="int" />
<description>
Returns the number of shapes the given shape owner contains.
</description>
</method>
<method name="shape_owner_get_shape_index" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
+ <return type="int" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="shape_id" type="int" />
<description>
Returns the child index of the [Shape3D] with the given id from the given shape owner.
</description>
</method>
<method name="shape_owner_get_transform" qualifiers="const">
- <return type="Transform">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
+ <return type="Transform3D" />
+ <argument index="0" name="owner_id" type="int" />
<description>
- Returns the shape owner's [Transform].
+ Returns the shape owner's [Transform3D].
</description>
</method>
<method name="shape_owner_remove_shape">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="shape_id" type="int" />
<description>
Removes a shape from the given shape owner.
</description>
</method>
<method name="shape_owner_set_disabled">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="disabled" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="disabled" type="bool" />
<description>
If [code]true[/code], disables the given shape owner.
</description>
</method>
<method name="shape_owner_set_transform">
- <return type="void">
- </return>
- <argument index="0" name="owner_id" type="int">
- </argument>
- <argument index="1" name="transform" type="Transform">
- </argument>
+ <return type="void" />
+ <argument index="0" name="owner_id" type="int" />
+ <argument index="1" name="transform" type="Transform3D" />
<description>
- Sets the [Transform] of the given shape owner.
+ Sets the [Transform3D] of the given shape owner.
</description>
</method>
</methods>
<members>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
- The physics layers this CollisionObject3D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this CollisionObject3D [b]is in[/b]. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this CollisionObject3D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
- [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ The physics layers this CollisionObject3D [b]scans[/b]. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] Object A can detect a contact with object B only if object B is in any of the layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="disable_mode" type="int" setter="set_disable_mode" getter="get_disable_mode" enum="CollisionObject3D.DisableMode" default="0">
+ Defines the behavior in physics when [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED]. See [enum DisableMode] for more details about the different modes.
</member>
<member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
@@ -239,18 +188,13 @@
</members>
<signals>
<signal name="input_event">
- <argument index="0" name="camera" type="Node">
- </argument>
- <argument index="1" name="event" type="InputEvent">
- </argument>
- <argument index="2" name="click_position" type="Vector3">
- </argument>
- <argument index="3" name="click_normal" type="Vector3">
- </argument>
- <argument index="4" name="shape_idx" type="int">
- </argument>
+ <argument index="0" name="camera" type="Node" />
+ <argument index="1" name="event" type="InputEvent" />
+ <argument index="2" name="position" type="Vector3" />
+ <argument index="3" name="normal" type="Vector3" />
+ <argument index="4" name="shape_idx" type="int" />
<description>
- Emitted when [method _input_event] receives an event. See its description for details.
+ Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
</description>
</signal>
<signal name="mouse_entered">
@@ -265,5 +209,16 @@
</signal>
</signals>
<constants>
+ <constant name="DISABLE_MODE_REMOVE" value="0" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this [CollisionObject3D].
+ Automatically re-added to the physics simulation when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_MAKE_STATIC" value="1" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect [Area2D]. [PhysicsBody3D] can't be affected by forces or other bodies while static.
+ Automatically set [PhysicsBody3D] back to its original mode when the [Node] is processed again.
+ </constant>
+ <constant name="DISABLE_MODE_KEEP_ACTIVE" value="2" enum="DisableMode">
+ When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.
+ </constant>
</constants>
</class>