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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="CollisionObject3D" inherits="Node3D" version="4.0">
+ <brief_description>
+ Base node for collision objects.
+ </brief_description>
+ <description>
+ CollisionObject3D is the base class for physics objects. It can hold any number of collision [Shape3D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject3D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="_input_event" qualifiers="virtual">
+ <return type="void">
+ </return>
+ <argument index="0" name="camera" type="Object">
+ </argument>
+ <argument index="1" name="event" type="InputEvent">
+ </argument>
+ <argument index="2" name="click_position" type="Vector3">
+ </argument>
+ <argument index="3" name="click_normal" type="Vector3">
+ </argument>
+ <argument index="4" name="shape_idx" type="int">
+ </argument>
+ <description>
+ Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape3D] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
+ </description>
+ </method>
+ <method name="create_shape_owner">
+ <return type="int">
+ </return>
+ <argument index="0" name="owner" type="Object">
+ </argument>
+ <description>
+ Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
+ </description>
+ </method>
+ <method name="get_rid" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ Returns the object's [RID].
+ </description>
+ </method>
+ <method name="get_shape_owners">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an [Array] of [code]owner_id[/code] identifiers. You can use these ids in other methods that take [code]owner_id[/code] as an argument.
+ </description>
+ </method>
+ <method name="is_shape_owner_disabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ If [code]true[/code], the shape owner and its shapes are disabled.
+ </description>
+ </method>
+ <method name="remove_shape_owner">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ Removes the given shape owner.
+ </description>
+ </method>
+ <method name="shape_find_owner" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="shape_index" type="int">
+ </argument>
+ <description>
+ Returns the [code]owner_id[/code] of the given shape.
+ </description>
+ </method>
+ <method name="shape_owner_add_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="shape" type="Shape3D">
+ </argument>
+ <description>
+ Adds a [Shape3D] to the shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_clear_shapes">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ Removes all shapes from the shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_get_owner" qualifiers="const">
+ <return type="Object">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ Returns the parent object of the given shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_get_shape" qualifiers="const">
+ <return type="Shape3D">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ Returns the [Shape3D] with the given id from the given shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_get_shape_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ Returns the number of shapes the given shape owner contains.
+ </description>
+ </method>
+ <method name="shape_owner_get_shape_index" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ Returns the child index of the [Shape3D] with the given id from the given shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_get_transform" qualifiers="const">
+ <return type="Transform">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <description>
+ Returns the shape owner's [Transform].
+ </description>
+ </method>
+ <method name="shape_owner_remove_shape">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="shape_id" type="int">
+ </argument>
+ <description>
+ Removes a shape from the given shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_set_disabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="disabled" type="bool">
+ </argument>
+ <description>
+ If [code]true[/code], disables the given shape owner.
+ </description>
+ </method>
+ <method name="shape_owner_set_transform">
+ <return type="void">
+ </return>
+ <argument index="0" name="owner_id" type="int">
+ </argument>
+ <argument index="1" name="transform" type="Transform">
+ </argument>
+ <description>
+ Sets the [Transform] of the given shape owner.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false">
+ If [code]true[/code], the [CollisionObject3D] will continue to receive input events as the mouse is dragged across its shapes.
+ </member>
+ <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
+ If [code]true[/code], the [CollisionObject3D]'s shapes will respond to [RayCast3D]s.
+ </member>
+ </members>
+ <signals>
+ <signal name="input_event">
+ <argument index="0" name="camera" type="Node">
+ </argument>
+ <argument index="1" name="event" type="InputEvent">
+ </argument>
+ <argument index="2" name="click_position" type="Vector3">
+ </argument>
+ <argument index="3" name="click_normal" type="Vector3">
+ </argument>
+ <argument index="4" name="shape_idx" type="int">
+ </argument>
+ <description>
+ Emitted when [method _input_event] receives an event. See its description for details.
+ </description>
+ </signal>
+ <signal name="mouse_entered">
+ <description>
+ Emitted when the mouse pointer enters any of this object's shapes.
+ </description>
+ </signal>
+ <signal name="mouse_exited">
+ <description>
+ Emitted when the mouse pointer exits all this object's shapes.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>