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diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
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--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -4,7 +4,7 @@
Base node for 2D collision objects.
</brief_description>
<description>
- CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]\ s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
</description>
<tutorials>
</tutorials>