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-rw-r--r--doc/classes/CollisionObject2D.xml50
1 files changed, 50 insertions, 0 deletions
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index e8f7a59e4c..e18970d84f 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -31,6 +31,24 @@
Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
</description>
</method>
+ <method name="get_collision_layer_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_layer] is set.
+ </description>
+ </method>
+ <method name="get_collision_mask_bit" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <description>
+ Returns whether or not the specified [code]bit[/code] of the [member collision_mask] is set.
+ </description>
+ </method>
<method name="get_rid" qualifiers="const">
<return type="RID">
</return>
@@ -90,6 +108,30 @@
Returns the [code]owner_id[/code] of the given shape.
</description>
</method>
+ <method name="set_collision_layer_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_layer].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_layer].
+ </description>
+ </method>
+ <method name="set_collision_mask_bit">
+ <return type="void">
+ </return>
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
+ </argument>
+ <description>
+ If [code]value[/value] is [code]true[/code], sets the specified [code]bit[/code] in the the [member collision_mask].
+ If [code]value[/value] is [code]false[/code], clears the specified [code]bit[/code] in the the [member collision_mask].
+ </description>
+ </method>
<method name="shape_owner_add_shape">
<return type="void">
</return>
@@ -216,6 +258,14 @@
</method>
</methods>
<members>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this CollisionObject2D is in. Collision objects can exist in one or more of 32 different layers. See also [member collision_mask].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this CollisionObject2D scans. Collision objects can scan one or more of 32 different layers. See also [member collision_layer].
+ [b]Note:[/b] A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
+ </member>
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
</member>