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Diffstat (limited to 'doc/classes/ClippedCamera3D.xml')
-rw-r--r-- | doc/classes/ClippedCamera3D.xml | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml new file mode 100644 index 0000000000..58ecec828d --- /dev/null +++ b/doc/classes/ClippedCamera3D.xml @@ -0,0 +1,110 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="ClippedCamera3D" inherits="Camera3D" version="4.0"> + <brief_description> + A [Camera3D] that includes collision. + </brief_description> + <description> + This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_exception"> + <return type="void"> + </return> + <argument index="0" name="node" type="Object"> + </argument> + <description> + Adds a collision exception so the camera does not collide with the specified node. + </description> + </method> + <method name="add_exception_rid"> + <return type="void"> + </return> + <argument index="0" name="rid" type="RID"> + </argument> + <description> + Adds a collision exception so the camera does not collide with the specified [RID]. + </description> + </method> + <method name="clear_exceptions"> + <return type="void"> + </return> + <description> + Removes all collision exceptions. + </description> + </method> + <method name="get_clip_offset" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the distance the camera has been offset due to a collision. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns [code]true[/code] if the specified bit index is on. + [b]Note:[/b] Bit indices range from 0-19. + </description> + </method> + <method name="remove_exception"> + <return type="void"> + </return> + <argument index="0" name="node" type="Object"> + </argument> + <description> + Removes a collision exception with the specified node. + </description> + </method> + <method name="remove_exception_rid"> + <return type="void"> + </return> + <argument index="0" name="rid" type="RID"> + </argument> + <description> + Removes a collision exception with the specified [RID]. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets the specified bit index to the [code]value[/code]. + [b]Note:[/b] Bit indices range from 0-19. + </description> + </method> + </methods> + <members> + <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> + If [code]true[/code], the camera stops on contact with [Area3D]s. + </member> + <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> + If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> + The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. + </member> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> + The camera's collision margin. The camera can't get closer than this distance to a colliding object. + </member> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera3D.ProcessMode" default="0"> + The camera's process callback. See [enum ProcessMode]. + </member> + </members> + <constants> + <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ProcessMode"> + The camera updates with the [code]_physics_process[/code] callback. + </constant> + <constant name="CLIP_PROCESS_IDLE" value="1" enum="ProcessMode"> + The camera updates with the [code]_process[/code] callback. + </constant> + </constants> +</class> |