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Diffstat (limited to 'doc/classes/ClippedCamera3D.xml')
-rw-r--r-- | doc/classes/ClippedCamera3D.xml | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml deleted file mode 100644 index 9116af19c3..0000000000 --- a/doc/classes/ClippedCamera3D.xml +++ /dev/null @@ -1,110 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ClippedCamera3D" inherits="Camera3D" version="4.0"> - <brief_description> - A [Camera3D] that includes collision. - </brief_description> - <description> - This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_exception"> - <return type="void"> - </return> - <argument index="0" name="node" type="Object"> - </argument> - <description> - Adds a collision exception so the camera does not collide with the specified node. - </description> - </method> - <method name="add_exception_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> - <description> - Adds a collision exception so the camera does not collide with the specified [RID]. - </description> - </method> - <method name="clear_exceptions"> - <return type="void"> - </return> - <description> - Removes all collision exceptions. - </description> - </method> - <method name="get_clip_offset" qualifiers="const"> - <return type="float"> - </return> - <description> - Returns the distance the camera has been offset due to a collision. - </description> - </method> - <method name="get_collision_mask_bit" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <description> - Returns [code]true[/code] if the specified bit index is on. - [b]Note:[/b] Bit indices range from 0-19. - </description> - </method> - <method name="remove_exception"> - <return type="void"> - </return> - <argument index="0" name="node" type="Object"> - </argument> - <description> - Removes a collision exception with the specified node. - </description> - </method> - <method name="remove_exception_rid"> - <return type="void"> - </return> - <argument index="0" name="rid" type="RID"> - </argument> - <description> - Removes a collision exception with the specified [RID]. - </description> - </method> - <method name="set_collision_mask_bit"> - <return type="void"> - </return> - <argument index="0" name="bit" type="int"> - </argument> - <argument index="1" name="value" type="bool"> - </argument> - <description> - Sets the specified bit index to the [code]value[/code]. - [b]Note:[/b] Bit indices range from 0-19. - </description> - </method> - </methods> - <members> - <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> - If [code]true[/code], the camera stops on contact with [Area3D]s. - </member> - <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> - If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> - The camera's collision margin. The camera can't get closer than this distance to a colliding object. - </member> - <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="ClippedCamera3D.ClipProcessCallback" default="0"> - The camera's process callback. See [enum ClipProcessCallback]. - </member> - </members> - <constants> - <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ClipProcessCallback"> - The camera updates with the [code]_physics_process[/code] callback. - </constant> - <constant name="CLIP_PROCESS_IDLE" value="1" enum="ClipProcessCallback"> - The camera updates with the [code]_process[/code] callback. - </constant> - </constants> -</class> |