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Diffstat (limited to 'doc/classes/CircleShape2D.xml')
-rw-r--r-- | doc/classes/CircleShape2D.xml | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml index db889b0f1b..6f4989daa3 100644 --- a/doc/classes/CircleShape2D.xml +++ b/doc/classes/CircleShape2D.xml @@ -1,20 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CircleShape2D" inherits="Shape2D" version="4.0"> +<class name="CircleShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Circular shape for 2D collisions. + Circular shape resource for 2D physics. </brief_description> <description> - Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. + 2D circular shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. + [b]Performance:[/b] Being a primitive collision shape, [CircleShape2D] is the fastest collision shape to check collisions against, as it only requires a distance check with the shape's origin. </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0"> The circle's radius. </member> </members> - <constants> - </constants> </class> |