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-rw-r--r--doc/classes/CharacterBody3D.xml12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index e35471b4f6..819190fd69 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -81,37 +81,37 @@
<method name="is_on_ceiling" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_ceiling_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not.
</description>
</method>
<method name="is_on_floor" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_floor_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not.
</description>
</method>
<method name="is_on_wall" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="is_on_wall_only" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code].
+ Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not.
</description>
</method>
<method name="move_and_slide">