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Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index f08a2cafea..fab845fea4 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -128,6 +128,4 @@ Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games. </member> </members> - <constants> - </constants> </class> |