diff options
Diffstat (limited to 'doc/classes/CharacterBody3D.xml')
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index 6a1975d40f..821117122c 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -41,10 +41,16 @@ Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide]. </description> </method> + <method name="get_platform_angular_velocity" qualifiers="const"> + <return type="Vector3" /> + <description> + Returns the angular velocity of the platform at the last collision point. Only valid after calling [method move_and_slide]. + </description> + </method> <method name="get_platform_velocity" qualifiers="const"> <return type="Vector3" /> <description> - Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code]. + Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide]. </description> </method> <method name="get_position_delta" qualifiers="const"> @@ -137,7 +143,7 @@ </member> <member name="floor_snap_length" type="float" setter="set_floor_snap_length" getter="get_floor_snap_length" default="0.1"> Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. - As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. + As long as the snapping vector is in contact with the ground and the body moves against [member up_direction], the body will remain attached to the surface. Snapping is not applied if the body moves along [member up_direction], so it will be able to detach from the ground when jumping. </member> <member name="floor_stop_on_slope" type="bool" setter="set_floor_stop_on_slope_enabled" getter="is_floor_stop_on_slope_enabled" default="true"> If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still. |