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-rw-r--r--doc/classes/CharacterBody3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 795bd7a429..deb93253ea 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -18,9 +18,9 @@
<methods>
<method name="get_floor_angle" qualifiers="const">
<return type="float" />
- <argument index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
+ <param index="0" name="up_direction" type="Vector3" default="Vector3(0, 1, 0)" />
<description>
- Returns the floor's collision angle at the last collision point according to [code]up_direction[/code], which is [code]Vector3.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ Returns the floor's collision angle at the last collision point according to [param up_direction], which is [code]Vector3.UP[/code] by default. This value is always positive and only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
</description>
</method>
<method name="get_floor_normal" qualifiers="const">
@@ -61,7 +61,7 @@
</method>
<method name="get_slide_collision">
<return type="KinematicCollision3D" />
- <argument index="0" name="slide_idx" type="int" />
+ <param index="0" name="slide_idx" type="int" />
<description>
Returns a [KinematicCollision3D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1).
</description>