diff options
Diffstat (limited to 'doc/classes/CharFXTransform.xml')
-rw-r--r-- | doc/classes/CharFXTransform.xml | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index c16e448498..d1759adf30 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -7,8 +7,8 @@ By setting various properties on this object, you can control how individual characters will be displayed in a [RichTextEffect]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> - <link>https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> + <link title="BBCode in RichTextLabel">https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> + <link title="RichTextEffect test project (third-party)">https://github.com/Eoin-ONeill-Yokai/Godot-Rich-Text-Effect-Test-Project</link> </tutorials> <methods> </methods> @@ -18,11 +18,18 @@ </member> <member name="character" type="int" setter="set_character" getter="get_character" default="0"> The Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks: - [codeblock] + [codeblocks] + [gdscript] # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`. # See the RichTextEffect documentation for details. char_fx.character = ord("*") - [/codeblock] + [/gdscript] + [csharp] + // `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`. + // See the RichTextEffect documentation for details. + charFx.Character = char.GetNumericValue('*'); + [/csharp] + [/codeblocks] </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> The color the character will be drawn with. |