diff options
Diffstat (limited to 'doc/classes/CharFXTransform.xml')
-rw-r--r-- | doc/classes/CharFXTransform.xml | 33 |
1 files changed, 12 insertions, 21 deletions
diff --git a/doc/classes/CharFXTransform.xml b/doc/classes/CharFXTransform.xml index d1759adf30..850098f741 100644 --- a/doc/classes/CharFXTransform.xml +++ b/doc/classes/CharFXTransform.xml @@ -13,29 +13,11 @@ <methods> </methods> <members> - <member name="absolute_index" type="int" setter="set_absolute_index" getter="get_absolute_index" default="0"> - The index of the current character (starting from 0). Setting this property won't affect drawing. - </member> - <member name="character" type="int" setter="set_character" getter="get_character" default="0"> - The Unicode codepoint the character will use. This only affects non-whitespace characters. [method @GDScript.ord] can be useful here. For example, the following will replace all characters with asterisks: - [codeblocks] - [gdscript] - # `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`. - # See the RichTextEffect documentation for details. - char_fx.character = ord("*") - [/gdscript] - [csharp] - // `char_fx` is the CharFXTransform parameter from `_process_custom_fx()`. - // See the RichTextEffect documentation for details. - charFx.Character = char.GetNumericValue('*'); - [/csharp] - [/codeblocks] - </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> The color the character will be drawn with. </member> <member name="elapsed_time" type="float" setter="set_elapsed_time" getter="get_elapsed_time" default="0.0"> - The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused, unless the [RichTextLabel]'s [member Node.pause_mode] is set to [constant Node.PAUSE_MODE_PROCESS]. + The time elapsed since the [RichTextLabel] was added to the scene tree (in seconds). Time stops when the project is paused depending on the value of the [RichTextLabel]'s [member Node.process_mode]. [b]Note:[/b] Time still passes while the [RichTextLabel] is hidden. </member> <member name="env" type="Dictionary" setter="set_environment" getter="get_environment" default="{}"> @@ -45,11 +27,20 @@ {"foo": "hello", "bar": true, "baz": 42, "color": Color(1, 1, 1, 1)} [/codeblock] </member> + <member name="font" type="RID" setter="set_font" getter="get_font"> + Font resource used to render glyph. + </member> + <member name="glyph_index" type="int" setter="set_glyph_index" getter="get_glyph_index" default="0"> + Font specific glyph index. + </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The position offset the character will be drawn with (in pixels). </member> - <member name="relative_index" type="int" setter="set_relative_index" getter="get_relative_index" default="0"> - The index of the current character (starting from 0). Setting this property won't affect drawing. + <member name="outline" type="bool" setter="set_outline" getter="is_outline" default="false"> + If [code]ture[/code], FX transform is called for outline drawing. Setting this property won't affect drawing. + </member> + <member name="range" type="Vector2i" setter="set_range" getter="get_range" default="Vector2i( 0, 0 )"> + Absolute character range in the string, corresponding to the glyph. Setting this property won't affect drawing. </member> <member name="visible" type="bool" setter="set_visibility" getter="is_visible" default="true"> If [code]true[/code], the character will be drawn. If [code]false[/code], the character will be hidden. Characters around hidden characters will reflow to take the space of hidden characters. If this is not desired, set their [member color] to [code]Color(1, 1, 1, 0)[/code] instead. |