diff options
Diffstat (limited to 'doc/classes/CapsuleShape3D.xml')
-rw-r--r-- | doc/classes/CapsuleShape3D.xml | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml index 8856ec3779..cdcfab76ce 100644 --- a/doc/classes/CapsuleShape3D.xml +++ b/doc/classes/CapsuleShape3D.xml @@ -1,19 +1,20 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CapsuleShape3D" inherits="Shape3D" version="4.0"> +<class name="CapsuleShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Capsule shape for collisions. + Capsule shape resource for 3D collisions. </brief_description> <description> - Capsule shape for collisions. + 3D capsule shape to be added as a [i]direct[/i] child of a [PhysicsBody3D] or [Area3D] using a [CollisionShape3D] node. In 3D, a capsule is a cylinder shape with hemispheres at both ends. + [b]Performance:[/b] Being a primitive collision shape, [CapsuleShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CapsuleShape3D] is cheaper to check collisions against compared to [CylinderShape3D]. </description> <tutorials> <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="height" type="float" setter="set_height" getter="get_height" default="3.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The capsule's radius. </member> </members> |