diff options
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index c39b47ab07..d152442b85 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,17 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasLayer" inherits="Node" category="Core" version="3.1"> +<class name="CanvasLayer" inherits="Node" category="Core" version="3.2"> <brief_description> Canvas drawing layer. </brief_description> <description> - Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). + Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link> </tutorials> - <demos> - </demos> <methods> <method name="get_canvas" qualifiers="const"> <return type="RID"> @@ -23,7 +21,11 @@ </methods> <members> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead. + The custom [Viewport] node assigned to the [CanvasLayer]. If null, uses the default viewport instead. + </member> + <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport"> + </member> + <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale"> </member> <member name="layer" type="int" setter="set_layer" getter="get_layer"> Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. |