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-rw-r--r--doc/classes/CanvasLayer.xml12
1 files changed, 7 insertions, 5 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index c39b47ab07..d152442b85 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,17 +1,15 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
+<class name="CanvasLayer" inherits="Node" category="Core" version="3.2">
<brief_description>
Canvas drawing layer.
</brief_description>
<description>
- Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
+ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_canvas" qualifiers="const">
<return type="RID">
@@ -23,7 +21,11 @@
</methods>
<members>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
- The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
+ The custom [Viewport] node assigned to the [CanvasLayer]. If null, uses the default viewport instead.
+ </member>
+ <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport">
+ </member>
+ <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale">
</member>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].