diff options
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 2703c182c2..d66ea5acdb 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-stable"> +<class name="CanvasLayer" inherits="Node" category="Core" version="3.1-dev"> <brief_description> Canvas drawing layer. </brief_description> @@ -7,8 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html - http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html </tutorials> <demos> </demos> |