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-rw-r--r--doc/classes/CanvasLayer.xml29
1 files changed, 26 insertions, 3 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 2f99f94893..ff2c3a8855 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasLayer" inherits="Node" version="4.0">
+<class name="CanvasLayer" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Canvas drawing layer.
</brief_description>
@@ -7,8 +7,8 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [CanvasLayer] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [CanvasLayer] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- <link title="Viewport and canvas transforms">https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
- <link title="Canvas layers">https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
+ <link title="Viewport and canvas transforms">$DOCS_URL/tutorials/2d/2d_transforms.html</link>
+ <link title="Canvas layers">$DOCS_URL/tutorials/2d/canvas_layers.html</link>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
@@ -18,6 +18,18 @@
Returns the RID of the canvas used by this layer.
</description>
</method>
+ <method name="hide">
+ <return type="void" />
+ <description>
+ Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]false[/code].
+ </description>
+ </method>
+ <method name="show">
+ <return type="void" />
+ <description>
+ Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to setting [member visible] to [code]true[/code].
+ </description>
+ </method>
</methods>
<members>
<member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
@@ -44,5 +56,16 @@
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D(1, 0, 0, 1, 0, 0)">
The layer's transform.
</member>
+ <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
+ If [code]false[/code], any [CanvasItem] under this [CanvasLayer] will be hidden.
+ Unlike [member CanvasItem.visible], visibility of a [CanvasLayer] isn't propagated to underlying layers.
+ </member>
</members>
+ <signals>
+ <signal name="visibility_changed">
+ <description>
+ Emitted when visibility of the layer is changed. See [member visible].
+ </description>
+ </signal>
+ </signals>
</class>