diff options
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r-- | doc/classes/CanvasLayer.xml | 63 |
1 files changed, 13 insertions, 50 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 01c2dd6ba9..3b7ba5b1ad 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-beta"> +<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-stable"> <brief_description> Canvas drawing layer. </brief_description> @@ -7,31 +7,12 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> + http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html </tutorials> <demos> </demos> <methods> - <method name="get_custom_viewport" qualifiers="const"> - <return type="Node"> - </return> - <description> - Returns the [Viewport] used by the camera if it is not using the default viewport. - </description> - </method> - <method name="get_rotation" qualifiers="const"> - <return type="float"> - </return> - <description> - Return the base rotation for this layer in radians (helper). - </description> - </method> - <method name="get_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <description> - Return the base transform for this layer. - </description> - </method> <method name="get_world_2d" qualifiers="const"> <return type="World2D"> </return> @@ -39,47 +20,29 @@ Return the [World2D] used by this layer. </description> </method> - <method name="set_custom_viewport"> - <return type="void"> - </return> - <argument index="0" name="viewport" type="Node"> - </argument> - <description> - Assigns a custom [Viewport] node to the [code]CanvasLayer[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead. - </description> - </method> - <method name="set_rotation"> - <return type="void"> - </return> - <argument index="0" name="radians" type="float"> - </argument> - <description> - Set the base rotation for this layer in radians (helper). - </description> - </method> - <method name="set_transform"> - <return type="void"> - </return> - <argument index="0" name="transform" type="Transform2D"> - </argument> - <description> - Set the base transform for this layer. - </description> - </method> </methods> <members> + <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> + The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead. + </member> <member name="layer" type="int" setter="set_layer" getter="get_layer"> Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. </member> <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> The layer's base offset. </member> - <member name="rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> + The layer's rotation in radians. + </member> + <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> The layer's rotation in degrees. </member> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> The layer's scale. </member> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + The layer's transform. + </member> </members> <constants> </constants> |