summaryrefslogtreecommitdiff
path: root/doc/classes/CanvasLayer.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
-rw-r--r--doc/classes/CanvasLayer.xml63
1 files changed, 13 insertions, 50 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 01c2dd6ba9..3b7ba5b1ad 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-beta">
+<class name="CanvasLayer" inherits="Node" category="Core" version="3.0-stable">
<brief_description>
Canvas drawing layer.
</brief_description>
@@ -7,31 +7,12 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html
</tutorials>
<demos>
</demos>
<methods>
- <method name="get_custom_viewport" qualifiers="const">
- <return type="Node">
- </return>
- <description>
- Returns the [Viewport] used by the camera if it is not using the default viewport.
- </description>
- </method>
- <method name="get_rotation" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the base rotation for this layer in radians (helper).
- </description>
- </method>
- <method name="get_transform" qualifiers="const">
- <return type="Transform2D">
- </return>
- <description>
- Return the base transform for this layer.
- </description>
- </method>
<method name="get_world_2d" qualifiers="const">
<return type="World2D">
</return>
@@ -39,47 +20,29 @@
Return the [World2D] used by this layer.
</description>
</method>
- <method name="set_custom_viewport">
- <return type="void">
- </return>
- <argument index="0" name="viewport" type="Node">
- </argument>
- <description>
- Assigns a custom [Viewport] node to the [code]CanvasLayer[/code]. If [code]viewport[/code] is not a [Viewport], it re-assigns the default viewport instead.
- </description>
- </method>
- <method name="set_rotation">
- <return type="void">
- </return>
- <argument index="0" name="radians" type="float">
- </argument>
- <description>
- Set the base rotation for this layer in radians (helper).
- </description>
- </method>
- <method name="set_transform">
- <return type="void">
- </return>
- <argument index="0" name="transform" type="Transform2D">
- </argument>
- <description>
- Set the base transform for this layer.
- </description>
- </method>
</methods>
<members>
+ <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
+ The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
+ </member>
<member name="layer" type="int" setter="set_layer" getter="get_layer">
Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
</member>
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
The layer's base offset.
</member>
- <member name="rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
+ <member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
+ The layer's rotation in radians.
+ </member>
+ <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
The layer's rotation in degrees.
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
The layer's scale.
</member>
+ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
+ The layer's transform.
+ </member>
</members>
<constants>
</constants>